This workshop series is intended for those with experience in creating 3D models in Blender and who have a solid understanding of the features of Unreal Engine.
James B Stringer leads a series of intermediate workshops exploring the real-time creative possibilities of the video game engine Unreal Engine 5, and how its video game development tools might be used within a fine art practice.
This is the first workshop of a series of 3.
Price
£14 per session, £35 for 3 consecutive sessions
Workshop 1: Introduction to UE5 Blueprints
10 FEB
This intermediate workshop explores how to set up and code simple interactions using Unreal Engine’s node-based scripting language, Blueprints. The session covers game code structure, communicating between Blueprints and triggering mechanics.
Pre-requisites:
Participants must have pre-installed and tested the Unreal Engine on their machines in advance of the session.
3D modelling software Blender 3D (or similar) is required.
Participants can bring along their own digital 3D models to import into the engine.
James B Stringer
James B Stringer is an artist, developer and educator. He was creative director and co-founder of digital studio Werkflow, innovating real-time visuals for artists like Rachel Maclean, Actress, Nike and more. Recently he worked as technical lead on several Unreal Engine powered artworks by Libby Heaney, Keiken and Sidsel Meineche Hansen.