Hotel Generation mentors the next generation of digital artists during the critical early stages of establishing a career in the arts. The programme aims to equip participants with the confidence to approach galleries with exhibition proposals, the ability to create artworks within specified timelines and budgets, and the proficiency to generate interest in their work through effective promotion efforts.

 
 

MEET THIS YEAR’S COHORT

  • Dian Joy is a British-Nigerian interdisciplinary artist and educator based in London. Their work explores the intersection of biology and technology through video, installation, and extended reality. Grounded in Cultural Analysis, their work bridges personal experiences and political realities, offering alternative social modalities.

  • Daira Ronzoni is a multidisciplinary artist. Born in Buenos Aires, Argentina, and raised in the United Kingdom in a multicultural family, these themes run through the artist’s work. Through storytelling, she investigates the origins of culture, agriculture, ch’ixi landscapes, digital VR realms, algorithmic and digital culture in response to the human and non-human experience, and the fourth dimensions within Chicana futurism and ancient andean/maya mythology.

  • Yudi Wu is a Creative Producer/Practitioner based in Exeter/South West. Being both extremely online and hyper-local, their work focuses on combining creative technology, especially online/virtual spaces, with socially engaged art. They are currently exploring how grassroots artists and marginalised communities could work together towards local regeneration.

  • Tyler Mellins is an artist based in Sheffield, UK. His work often takes aesthetic cues from the supernatural, informed by his experience working with a team of paranormal investigators. Adopting the methodologies of spirit communication, Mellins creates opportunities to reflect on our changing relationships with information and technology in a post-truth era.

  • GWENBA’s work explores connection through a fascination with nature, organisms, new technologies and storytelling. - - -- non-somatic-touch; the soil and waters (and all things that grow inside them).BioMORPHIC audio-visual artefacts from Ancient Futures = data x [♡].

    Their works exist within [new] multimedia contexts including text, sculpture and installation.

  • Rebecca Saw is a digital artist and creative technologist. Her work examines what it means to live in a digital world, and how this impacts our lives. She is a coder and storyteller, and creates in a range of technologies, including Virtual Reality, Augmented Reality, interactive film, games, apps and more.


Hotel Generation Alumni

  • David Matunda is a digital artist and freelance web developer working in the medium of code to explore generative art, live code performance and machine plotting algorithmic work. He is informed by politics, history, philosophy, fashion, religion and cultural ideas surrounding wealth and legacy.

  • Sleeping Upright (Issy Robertson b.1999, U.K) is a 3D based artist who uses elements of sculpture and animation to create work that reflects on our changing post digital world and investigates the critical narratives that arise from this. Their work focuses on wider societal issues linked to hyper capitalism and the representation of marginalised groups.

  • Kinnari Saraiya’s recent work िकनर's prakrṭih,̣ nrṭya, laya premiered at QUAD in Derby and Baltic Centre for Contemporary Art in Gateshead. Her upcoming exhibitions will be at The Bowes Museum in Barnard Castle and FORMAT festival in Derby. She has previously exhibited at Kyiv Biennial, Frieze Art Fair, VISUAL Carlow, Russell-Cotes Gallery and Museum and many more.

    She was the artistic lead and curator at a Roadside Picnic, where she won an Honorary Mention at the Prix Ars Electronica under Computer Animation. Helen Starr’s pioneering essay on her practice will be published in Archivo Papers and presented at their Symposium.

  • Maria Than is a Viet-British-French creative technologist, educator, activist & co-founder of Ricebox Studio. Using AR, illustration and AI-generated content, she explores her identity as a chronically online Asian woman surrounded by themes of buddhism, over-productivity, anxiety, internalised racism, burn-outs & escapism. She has exhibited in London, Paris, New York and Toronto. In 2021, she became a Fellow at the Royal Society of Arts, an award based on her period activism and AR work. She lectures in BA Graphic Design and in MSc Data Science and AI in the Creative Industries at UAL CCI.

 
  • Ryan Heath is an artist and facilitator based in Nottingham, creating moving image, painting and sculpture. His work often explores the history and potential future of specific spaces, framing new possibilities for them; often blending critical urbanism with mysticism.

    He has exhibited in the UK and internationally, receiving commissions from organisations including LEVEL Centre, UK New Artists and Ignite Futures. He delivers creative workshops for young people. Previous partners include Nottingham Refugee Forum, Harris Museum and Tate Modern.

    He is both a BACKLIT and Near Now studio artist and a founding member of Chaos Magic arts space.

  • Shae Myles (b.1998) is an artist and community facilitator based in Glasgow. She graduated from Contemporary Art Practice at Gray’s School of Art in 2020; since then, her work has been shown in London, Canada and Switzerland. Her multidisciplinary practice centres around ideas of intimacy, secrets, play, shared eating habits, and mess.

    Notable projects include Food Between Culture and Nature, Basel, Switzerland (2021), Healing The Hostile Environment, Jupiter Artland, digital residency (2021), and Myles is also the co-founder of Jiggle n Juice, a collective that focuses on bridging the gap between art school and professional practice.

  • Abe Sugarman is a multimedia artist based in West Yorkshire who operates as an agent within a game. Abe uses their political proposal ‘Jellyfish temporality’: as a non-linear model of queer time and survival against geological time. Abe combines the circular and entwined web of bodies and systems that exist in the bio-membrane, where a diagrammatic tissue of lies and life-cycles emerge through reverberation, compulsion, and restarting. In this newly formed ‘Anthrobussy’, the rehearsal assembles. Abe enjoys SpongeBob SquarePants, cuttlefish, Gordon Riggs Garden Centre, and their ex-boyfriend.

  • Ama Dogbe is an early-career digital artist whose work over the last 4 years has used personal auto-biographical and observational drawings as the foundation for her practice. She explores a range of personal and societal themes through digital mediums including experimental film, animation and video games. She believes that being self-taught in the use of various software packages offers the opportunity to create experimental results, uninhibited by conventional use of these softwares. Recent work includes a commission by the Attenborough Art Centre in Leicester, a game playable through online browsers created for an exhibition exploring the theme: The World is Work in Progress. Follow Ama on Instagram.

 
  • Jess Pemberton creates generative and interactive digital landscapes that aim to be nourishing and encourage exploration. As society is fast approaching the integration of physical and digital worlds into day-to-day life (MR), Pemberton contemplates the psychological impact of existing in spaces out of harmony with natural structures. She aims to understand the boundaries between designs that benefit the user and reflect the natural world, and those that don’t; by further extension exploring how to be transparent about profit-based agenda and mitigate the manipulation behind this type of activity. Follow Jess on Instagram and Facebook.

  • Wolfe Musbahi is a multi-disciplinary Artist/Designer working in Edinburgh and London. Influenced by both historical and science fiction, He seeks to create work with a heavy technological emphasis. His work looks to provide experiences to bridge gaps and to highlight and enhance the joy found in the everyday.

  • Sade Arellano aka @ex.icon works under various digital pseudonyms, personas and avatars. Using magic, myth, code, and AI, Sade’s practice dissolves, digests and discusses the expanding ecologies consciousness, what it means to be human/non-human, and how to exist in multiplicity across the virtual/the real.

  • Molly Erin McCarthy a.k.a molly.erh is a multimedia artist based in Plymouth, UK. Her practice moves between physical & digital processes, iterating across sculpture, video, interactive/online media, GIFs, drawing & collage. Her work considers how the internet & networked technologies have shaped our perceptions of reality by engulfing us in a tangled web of pasts, presents and futures. Using world-building techniques drawn from sci-fi, video games & online communities, McCarthy intertwines truth & fiction to engage in imaginative envisionings of what is, what has, and what could be.

 
  • Martin Disley is an artist, researcher and creative technologist based in Edinburgh, Scotland. His visual practice centres around an ongoing critical investigation into machine learning. His recent work has focussed on the machine learning model and the map-territory relation, feedback loops in inference, behavioural conditioning and training and machine learning in states of incoherence. His work seeks to manifest the internal contradictions and logical limitations of artificial intelligence in beguiling images, video and sound.

  • Natasha Thembiso Ruwona is a Scottish-Zimbabwean artist, researcher and film programmer based in Glasgow. They are interested in Afrofuturist storytelling through the poetics of the landscape, working across various media including; digital performance, film, DJing and writing. Their current project Black Geographies, Ecologies and Spatial Practice is an exploration of space, place and the climate as related to Black identities and histories. They are the current resident for Alchemy Film and Arts where they are researching Tom Jenkins – Britain’s first Black Schoolteacher, and the migratory patterns of salmon through the lens of queer ecologies.

  • Kate lives and works in Glasgow. At the moment, they are thinking about how to enact an ethics/politics of care within the digital commons. Working with digitally created images, objects, environments and playing around with programming, they hope to question systems that define how we act and live together. Recently, they have been working with friends and collaborators to discuss the possibilities and complexities of decentralised and distributed technologies as shared infrastructure. How can care become imbued into systems and how does knowledge get shared btween each node? 

  • Ronnie Danaher (formerly known as Sarah Danaher) is an artist using the humour and pressures of her experiences growing up in a large Irish Catholic family, questioning the underlying power at play in the domestic setting and how it fractures when coming into contact with the internet. Predominantly working in video, sculpture and installation, her current interests are the world of post-truth online, the echo-chambers of communities based around a set of beliefs, and the effect on identity when these subjective truths come into conflict. Based in Leicester, she has exhibited internationally across France, Spain, Russia, and the UK, and recently completed a graduate residency at The Art House in Wakefield.

 
  • Radley Cook is a multidisciplinary artist and designer. His work explores bias acquisition in the development of computational algorithmic systems, the nebulous political discourse of social media and our increasing dependence on modern technologies. He uses satire, reappropriation and interactivity to comment on and provoke discussion about how we think about these societal topics.

    In 2019 he graduated from UWE Bristol, with a first class degree in Creative Media Design. The course focused on creative digital media production for online, networked and mobile platforms.

    As part of the programme, he explored the playful use of digital media whilst also challenging the media artistically, technically and intellectually. As a result, he has developed a proficiency in traditional art and design practice, allied with an understanding of current web development processes.

    See Radley’s online work here.

  • Georgia Tucker's practice utilises virtual reality and physical installations to raise awareness of current environmental concerns facing our planet. Her work explores the complexity of materiality, environments and ecologies represented in virtual experiences. Transforming the sense that the viewer’s world is both alien and familiar.

    She is pushed by the boundaries of new technologies, exploring VR in an installation context - combining the virtual and real worlds.

    Her work relies on a collaboration with the viewer as they turn from a passive audience to active participant. By providing the viewer a space to navigate, she is offering them a unique, individual experience. This is a reflection of how we navigate things in the real world, both literally and morally.

    See Georgia’s online work here.

  • Bristol based Sarah Selby is an interdisciplinary artist interested in creative applications of pervasive technology. Born at the intersection of the Millennials and 'iGeneration', her work is heavily inspired by her unique perspective on the rapid changes in technology and the societal impacts. She explores the relationship between the digital and physical through tangible objects that fuse our two worlds - exploring how they overlap, contradict and impact one another. Sarah is interested in collaboration with fields outside of the creative industry, exploring how the combination of diverse thought-processes can generate innovative outcomes.

  • Manchester based Izzy Bolt is an audio visual artist and producer. She is also the Creative Director and Curator of VAM a visuals, art and music collective based in Manchester. A self-taught artist, Izzy specialises in live generative digital visuals and electronic music, focusing on forming unreal 3D landscapes and soundscapes. A VJ in the Manchester scene, her project is heightening live sound experience through moving image.

    See Izzy’s online work here.

 
  • Liverpool based Jacob Bolton writes, designs and makes art. His big interest is public space — both digital and IRL — and how we understand, access, and interact through it. He writes exhibition reviews for ArtReview, The Double Negative and a few other places. He also designs websites, books, and exhibitions, and does other text and design-based commissions. Other things he’s into include physical internet infrastructure, prejudice encoded into AI, and net-based political climates.

    See Jacob’s online work here.

  • Norwich based Henry Driver creates artworks to communicate and raise awareness for pressing issues and questions that our societies face. Thematically, technology is particularly prominent, as he feels it is progressing at such a rapid rate, that the comprehension and ethics are severely lagging. Henry utilises and combines a variety of mediums such as experimental games design, CGI, VR, AI, facial detection, projection mapping, video, sound and sculpture. He has shown internationally in Berlin, Melbourne, Copenhagen, Toronto, Sydney and, most recently, in Montreal for MUTEK Festival.

    See Henry’s online work here.

  • Leeds-based Karanjit Panesar (b. 1992) is the co-founder/director of East Bristol Contemporary Gallery. His current thinking revolves around ideas of utopia: what it looks or feels like in the globalised world, and how it could function as a form of resistance against the current order of things. Recent presentations of his work include ‘THE WAY THINGS ARE’ [solo], arebyte Gallery, London (2018); ‘Gloopiness is slippery but not like an ocean’ [solo], Arnolfini, Bristol (2017); ‘eeeeeeeee’ [with lewdjaw], CBS Gallery, Liverpool (2017); ‘Allen Road Sculpture Park’, Artlicks Weekend, London (2017); ‘East Midlands Today’, 2 Queens, Leicester (2017); ‘NAWKI’, with 12o Collective, nationwide (2017).

  • Glasgow-based Aaron McCarthy is interested in the obfuscation of language that occurs within systems of power; by using found media as material, he aims to bring the contradictory and unsettling nature of technological progress to the fore. Recent solo exhibitions include 2018 Residual Frames - Glasgow Project Room, Glasgow (20180, You Belong in Content - The Gallow Gate, MANY Studios, Glasgow (2017) and New Pyre - Intermedia Gallery, CCA Glasgow (2016).

    Recent group exhibitions include GoingAway.TV - Wrong Biennale, Online, Arebyte Gallery (March 2020), Construction of a New Body - Kurant, Tromso (2019), Projected.Capital - Roehrs & Boetsch, Zurich (2018), You Can Meet Me Anywhere - Aici Acolo, Romania (2017) and ØY Festival - The Kelp Store, Papa Westray, Orkney (2017).

 
  • Cassia Dodman lives on the small island of Papa Westray in Orkney, and co-curated its ØY Festival of Islands.

    This year she was awarded RSA New Contemporaries and the Visual Artists and Craft Makers Award. Dodman is currently at the Scottish Sculpture Workshop Winter Residency / Lumsden.

    Recent exhibitions include Pepsi Genesis, as pepsi collective / dock street studios, Dundee (2019), Orkney's Art Graduates, The Pier Arts Centre, Stromness, (2019) and Push Your Fingers Into the World, The Laurieston Arches, Glasgow (2019).

  • Sulaïman Majali is a writer, artist and educator exhibiting internationally, referenced in Tohu Magazine as an “emerging thinker” in the critique and investigation of materialising speculative futurities.

    Recent exhibitions include something vague and irrational, Celine Gallery, Glasgow (2019), Earth Hold, Serpentine Gallery/Qalandiya International, London (2018), this garden, this performed home that incessantly grows, Museum, V&A Friday Lates, London (2019) and Biotropics, Galería Rosa Santos, Valencia, Spain (2018).