PREVIOUS WORKSHOPS
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James B Stringer is an artist, developer and educator. He was creative director and co-founder of digital studio Werkflow, innovating real-time visuals for artists like Rachel Maclean, Actress, Nike and more. Recently he worked as technical lead on several Unreal Engine powered artworks by Libby Heaney, Keiken and Sidsel Meineche Hansen.
WORKSHOP SERIES WITH ARTIST JAMES B STRINGER
Unreal Engine for Beginners
SAT 21 OCT - SAT 4 NOV 2023, 10am - 12.50pm
James B Stringer leads a series of workshops exploring the real-time creative possibilities of the video game engine Unreal Engine 5, and how its video game development tools might be used within fine art practice.
Workshop 1: The Unreal Aesthetic
21 OCT
This intro workshop will explore the aesthetics, capabilities and potential use cases for Unreal Engine. It will also cover a basic introduction to the engine itself.
Workshop 2: The Unreal Editor
28 OCT
This intro workshop will explore the use cases and capabilities of the Unreal Engine Sequencer.
Workshop 3: Recreating Reality in Unreal Engine
4 NOV
This intro workshop will explore how to bring simple 3D scans / photogrammetry into Unreal Engine.
Price
£14 per session, £35 for 3 consecutive sessions
Requirements
Participants are expected to be familiar with 3D software such as Blender 3D.
Please bring a Laptop with Unreal Engine software installed, full keyboard with number pad and a 3 button mouse. Optional: Pressure sensitive Pen & Tablet (Wacom or similar) and Current generation Xbox Controller.
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James Irwin is an Artist, PhD researcher at Kingston School of Art, Lecturer at UAL and Digital Media Tutor at the Royal Academy Schools. He works with web technologies, AI systems and digital sound and image to investigate the notion of a vital life force inherent within digital media.
By creating cognitive assemblages - made from a combination of networked digital hardware, software and human wetware - his work builds from new materialist ideas around recentering the human, undoing our role as autonomous individuals and pointing to the ways in which the production of subjectivity is offset to forces outside of our bodies; the posthuman is biological, but also networked and dispersed through machines.
WORKSHOP WITH ARTIST JAMES IRWIN
AI: Prompting Images of Digital Life
SAT 9 SEPT 2023, 3 - 6pm
With the recent emergence of image-generating AI systems such as DALL-E, Stable Diffusion and Midjourney, the task of generating images with computers has been remodelled as a text-based process known as 'prompting'.
Prompting involves instructing a pre-trained AI model to hallucinate images in reaction to the specifics of text-based inputs. Prompts dictate image style, composition and genre, to the extent that images generated using these systems often appear as weird pastiches, with giveaway aesthetic signals - 8-fingered hands, for example - that point to their artificial origins.
Workshop participants will experiment with trying to find the cracks in these systems, using creative prompting to explore whether these systems really are the dawn of a new horizon, offering the potential for breakthroughs in digital image-making beyond the offset of human labour.
Participants are required to bring their laptops.
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Sirlute is a creative charity that delivers free creative learning, mentoring and training to young people aged 5 to 25 years old from under-resourced backgrounds in London. Sirlute acts as a gateway into creative industries including music, multi-media and fashion for young people who wouldn’t normally have access to such opportunities to advance their personal or creative development.
YOUTH WORKSHOPS FOR 11 - 16 YEAR OLDS WITH SIRLUTE
SAT 22 JULY - SAT 12 AUG 2023, 10am - 2pm
Uncover your inner entrepreneur this summer through this all-around series of free workshops brought to you by arebyte and creative youth-focussed charity, Sirlute. Over the course of 4 workshops, you’ll get to design your own print for a t-shirt, set up an e-commerce store and learn how to market and sell your brand. This is an exciting opportunity to see your work come to life and be sold to a wider audience. You will gain valuable experience in the business side of design, including branding, marketing, and e-commerce, as well as meet other young people in the area with similar interests in design and fashion.
Parents and/or guardians don't need to accompany their children, Sirlute's staff are trained to deal with young people.
Programme
4 consecutive saturdays, 10am - 2pm
Location: arebyte Gallery, 7 Botanic Square, London E14 0LG
Week 1 Sat 22 July: Graphics Design with illustrator Kieron Boothe, as part of The Islander Carnival
Week 2 Sat 29 July: Business start up with Sirlute & Co.
Week 3 Sat 5 Aug: Photoshoot with photographer Ese
Week 4 Sat 12 Aug: Social media & Sales with Sirlute & Co.
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Shinji Toya (1984) is an artist from Japan, based in London (UK) for over 15 years. His practice is process-driven and uses computer programming, the Internet, Artificial Intelligence, participation, video, image manipulation and painting.
Toya works in the domain of critical digital art and his work is based on the image-based visual art practice that utilises data and algorithms. The topics that his previous projects dealt with include the data economy of the post-digital era, digital memory, surveillance and the materiality of media.
Tanya Boyarkina is a London-based artist, researcher, curator and cultural/digital producer aiming to demystify complex technological processes through playful, collaborative and participative formats.She has been working with museums, galleries, independent art institutions and diverse artists (emerging and established, local and international) for almost a decade, curating and producing online and real-life events which connect audiences of all ages and abilities with evolving digital cultures. Tanya’s current Critical Digital Learning research explores relationships between people, spaces, technical objects, digital logics and their cultural implications. Realising potentials for activism, decolonial practice, environmental debates and promoting inclusivity.
Tanya is a co-founder of Compiler, a platform for digital art, curation, and critical technical practice addressing contemporary socio-political challenges.
WORKSHOP WITH DIGITAL ARTIST SHINJI TOYA
Lives of Your Smartphones
SAT 8 JULY 2023, 1 - 5pm
This hands-on workshop uses a website-based version of Lives of Your Smartphones to contextualise the ecological issues of e-waste and planned obsolescence.
During the session, the participants will produce decaying versions of their smartphone handsets as png images to be uploaded online. The workshop contextualises the materiality of smartphones and their ecological implications, to consider how the operation of the current mainstream technological development is harming the environment. The participants will collectively create a toolkit of alternative cosmological and cultural frameworks - this includes the poetic aesthetics of decay to counter the progress narrative of mainstream tech development, and the cultural perception associated with Japanese animism and other ideas to think about alternative technologies with empathy and provision of de-anthropocentric views. The workshop and its development have been supported by Arts Council England through the grant Developing Your Creative Practice.
Participants are required to bring their smartphone.
This workshop is intended for 18+
The workshop has been developed by artist Shinji Toya with the support of artist and researcher Tanya Boyarkina, and is supported by Arts Council England through the grant Developing Your Creative Practice. Image-processing tools that will be used during the workshop have been developed by Machine Learning engineer Ashwin D’Cruz. Ashwin also supported the development of Lives of Your Smartphones.
MASTERCLASS WITH CLIMATE EXPERT ANGELA YT CHAN
Towards More Environmentally and Socially Responsible Digital Practices
SAT 20 MAY 2023
Develop a socially and environmentally responsible digital practice in this Masterclass with climate change specialist, researcher, curator and artist Angela YT Chan. Learn about the historical roots of the climate crisis, gain tools for applying climate literacy in your digital projects, and develop frameworks for building a sustainable future in the digital sector.
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Angela YT Chan is an independent researcher, curator and artist specialising in climate change. Her multidisciplinary work examines power in relation to the inequality throughout the colonial and ongoing history of the climate crisis, through self-archiving, data science, technologies and speculative fiction. Her research-art commissions use video, illustrations, conversations and other research media to focus on water scarcity, conflict and everyday experiences through climate framings and communications. Since 2014, Angela has produced curatorial projects and workshops, collaborating with artists, activists and youth groups (formerly as Worm: art + ecology). She co-directs the London Science Fiction Research Community. Angela is also a research consultant, having worked in international climate and cultural policy and on climate and sustainability projects for major cultural institutions.
Digital Practices in
Climate Change History
11:30-13:30
The session starts by presenting an introduction to climate change history in order to inform the core aims of intersectional climate justice. This session will cover how the colonial histories of exploitative extractions from peoples and the planet have led to the climate crisis, and continue to sustain it through uneven global developments. Understanding these concepts will ground our work in determining how evolving digital practices play an important role in positive change.
For this session, please bring your laptop or tablet
Climate Literacy in
Digital Practices
14:00 - 16:00
This session presents some of the tools available to digital practitioners to gain climate literacy and apply while developing your creative projects. We will cover the different terms in climate literacy including carbon footprint, carbon offsetting, sustainability, sustainable development, among others. All the while, we will focus on a climate justice approach - one that forefronts the people at the heart of the climate struggle. We will consider the uses of software and hardware in digital practices and their environmental impacts in the creative process.
Framework for
Responsible Practices
16:30 - 18:30
What kind of commissioning, material and financial support do digital practitioners require from funders and cultural institutions to build into the future? This session discusses the long-term infrastructures and resources that digital practitioners want to see in the sector and explores what already exists at the grassroots level or within other digital practices. This sessions allows to develop intentions towards a sustainable practice that goes beyond climate literacy, towards a compassionate understanding of the wider cultural, social and political dynamics intrinsic to the climate crisis.
Working with 3D graphics in code can be pretty mind-bending to newcomers. This introduction to THREE.js will help you take some first steps into programming 3D for display in browsers. We will be loading some models, adding some lights and programming some basic interaction.
By the end of the workshop you should walk away with some code and an understanding of some core concepts of 3D programming and Javascript that can be built upon and extended for your future projects.
Simple, easy, and stunning, this workshop will have you letting loose and catching fabulous looks using the latest tools tips and tricks to augment, transgress and queer your identity using Augmented Reality(AR).
Become a drag unicorn or whatever else you can imagine. Famous New Media Artist Jeremy Bailey will walk you through step by step to create and perfect your own AR look, so you can stand out from the crowd at your next zoom party or corporate webinar.
This workshop provides an overview of current available applications and softwares for the creation of artistic Augmented Reality/Mixed Reality experiences, whilst introducing cases for new ways of communicating and understanding the augmented space. Studio Above&Below will introduce 3 softwares: Adobe Aero (a new Adobe Software which allows to extract 2D drawings into 3D experiences), Unity (a leading accessible software creating markeAR experiences) and Spark AR (Instagram’s leading AR software which becomes more and more popular for artists).
Improviz is an environment built by Guy John aka Rumblesan, which can be used for live coding visual performances. Its easy-to-learn language for creating visuals can be extended through the use of custom GL shaders and by using your own GIFs, 3D models and image textures.
This two-hour workshop, led by visual artist Antonio Roberts aka hellocatfood, will introduce you to the world of live coding, and guide you through the basics of using Improviz for live visuals. This workshop will also include a short look at how artists and musicians use code to make visuals and music in real time at Algoraves.
Berlin based composer Jessica Ekomane hosts this short introductory workshop focused on music making with Max. In collaboration with Mutant Promise.
The session will give an introduction to elementary skills for working with sound synthesis in the music programming software Max/MSP, in the context of experimental electronic music performances and sound art.
Bring a new dimension to your practice with this online workshop from Marc Blazel. Using Blender 2.8, a versatile and accessible open source software for 3D design and composition, you will learn how to model, texture and light your own 3D artworks. From finding your sources, to learning the interface and producing a final image, this workshop will take you through an artist's full workflow and leave you with an original piece for your portfolio. If you've ever wanted to try 3D, this is the place to start!
The internet, like the art world, is a system of rules that can be navigated creatively to create unexpected results.
Learn the basics of taking over the internet and forcing it to listen to your desires. Learn to identify what you want and then use your website, social media, and the internet to make your dreams come true. Gain a better understanding of how the internet works and how you can make it work for you!
This workshop will throw you into the deep end of deepfakes. Libby will start by giving you an overview of deepfake tools out there, speaking critically about their applications. She will then show you how to set up and run a deepfake machine learning model on your PC (necessary for running machine learning models locally, you may also adapt Heaney’s instructions to train models in the cloud). You will leave the workshop understanding how to build quality datasets and how the model works including training and converting footage.
This workshop provides an overview of using Unity for Augmented Reality/Mixed Reality experiences, introducing a workflow for AR Foundation and building to IOS and Android devices.
Studio Above&Below will introduce and expand technical workflows for making digital sculptures and artworks which can be output using augmented reality. The final outcome aims to build an AR environment which includes environmental occlusion, spatial sound, Universal Render pipeline and plane detection.
Looking to add interactivity to the work you are producing? In this workshop, Danielle will take participants through examples of the mediums and design methods that have been used to make her interactive work, from internet-based tools to physical devices like dance pads and motion capture. Participants will also develop their own short interactive experience using a medium of their choosing to share with the group.
Are you a creative practitioner interested in exploring game engines but have never used one before? In this workshop Chris will introduce participants to Unity, where you will focus on creating dynamic behaviours, i.e. making things spin, bounce, patrol paths and react to a viewer or player. These simple yet flexible techniques can eventually be chained together to create complex interactions and dynamic environments.
Are you using Unreal Engine to create environments and ready to start building the characters who inhabit them? In this workshop, Keiken will use Unreal Engine’s Metahumans to guide participants in how to create a high fidelity and fully rigged digital avatar. By the end of the session users will become familiar with the basics of setting up facial animation, recording and sequencing for digital characters using this freely available animation software.
Back for a second time this year! Bring a new dimension to your practice with this online workshop from Marc Blazel. Using Blender 2.8, a versatile and accessible open source software for 3D design and composition, you will learn how to model, texture and light your own 3D artworks.
From finding your sources, to learning the interface and producing a final image, this workshop will take you through an artist's full workflow and leave you with an original piece for your portfolio. If you've ever wanted to try 3D, this is the place to start!
Explore the possibilities of emergence and code in this two-part workshop that will provide you with basic skills in unity and C# to start building your own dynamic and emergent universes. Working with artist George Simms you will see how a few lines of code can produce beautiful interactions as well as the unexpected. The first session will focus on providing foundation knowledge and skills, covering basic concepts of code and the Unity interface. Moving on to the second session where we will start to put these skills into action and build up some basic emergent interactions. You will need to download the latest 2019 LTS Unity from HERE. You will also be sent a package with some scenes and example codes to work from and reference.