Goldsmiths Computing Department Residency
In-Grid
Residency runs from 1 June - 15 July 2020
Full programme of talks, events and works can be found on the In-Grid website
Part of arebyte 2020 programme systems
In.Grid
arebyte’s 2020 programme invites scrutiny around the concept of Systems. At the outset, this thematic structure provokes us to question what constitutes a system in itself, how it is maintained and how it acts upon us. In-grid is an animate response to this provocation. In-grid is the product of a collective residency between artists from Goldsmiths Computing Department in collaboration with arebyte.
On.Grid
In form, In-grid is a web-based gallery space, archive and artwork in themself, their interface an intermediary facilitating conversation between their visitors. Developed over the course of 2020 and opening on 1st June, this process-led programme of interventions aims to unsnarl what collaborative making might be, and what disruptive methods of artistic production can offer in terms of physical and online outputs. Through artistic intervention, performance moments and a public programme of events, In-grid will question how we exchange concepts and communicate as individuals and as collectives. By repurposing existing systems of discourse and interchange, In-grid hopes to comment on the potentialities of the digital, while also acknowledging that threats to privacy, agency and digital equity are increasingly commonplace. What happens when the system fails?
Of.Grid
Over the course of In-grid’s six-week dwelling at arebyte, there will be sustained moments of discourse between Ingrid and their constituent artists, the public, and invited participants. Workshops, symposium and collective discussions will, scaffolded by a sustained pedagogical framework, attempt to multiply what a residency of this kind can offer the public. In-grid is not didactic, nor are they fixed. Both residents and visitors will have the opportunity to inform the development of the other.
Off.Grid
A living archive, In-grid is designed to continually change and constantly hoard. Visitors will be invited to steal, break and critique as much as learn or appreciate. In this way, it is our hope that visitors to Ingrid are compelled to visit again, to see something new or leave something of their own. This residency will have residue.
Artists:
Daniah Alsaleh
Daniah Alsaleh is a London based artist on her final year of an MFA in Computational arts. Through a multimedia practice that encompasses geometry and pattern making, Daniah tackles notions of the unobtrusive, the ordinary, and the common. By deconstructing and rearranging familiar objects and ideas, she seeks to make the invisible visible, manifesting a space for reflection that prompts new perspectives and ways of seeing. Crossing disciplines between traditional mediums of painting with technological computing, she looks for systems that shape both subject and methodology by mapping structures from language and social orders. Alsaleh has exhibited in the Middle East, Turkey and Russia and was the recipient of the second edition of the Ithra art prize in Saudi Arabia.
Rebecca Aston
Rebecca Aston is a Zimbabwean artist and technologist currently based in London. Within her art practice she examines flows of data, matter and people, through history up until the present day and on into speculative futures. She draws from post-colonial theory to think about historicism and to question narrative identity. Memory and temporality are central to her practice, both as subject matter and as medium—namely capture technologies, computation and the moving image. With a BA in fine art from Yale, she is doing an MFA in Computational Art at Goldsmiths.
Baqi Ba
Baqi Ba is a director and artist, working with computational media, photography, film and installations. Her work explores cybernetic cinema and computer film, as well as often takes on a political approach as a critique of human-machine generated systems especially the ‘circular-causal’ loop relationship between them. Her current work focuses on the use of interactive and immersive as narratives in film. Baqi is currently doing on MFA in Computational Art at Goldsmiths, University of London.
Megan Benson
Megan Benson is a practicing computational artist, based in South East London. Her work focuses on the tactile and kinaesthetic meshes between art and technology, to create something that manifests sometimes within but often beyond graphics on a screen, outside of the monitor. Her recent works mull over infrastructures of care through mechanical installations; collaborating with scientists to interactively explain their research on diabetes and working with musicians to create audio generative live event experiences.
Jingyi Chen
Jingyi Chen is an artist recently engaging in digital arts and contemporary art. She likes through art to invoke creativity, explore the feeling of mystery, and discuss the knowledge structure, especially concerns about the social and cultural phenomenon. Her recent work is 3D and run on Openframeworks with sounds, try to combine an individual's mentality and physicality with the universe to question the meaning of life and come up with new relations. Also, she has extra interests in nature and the differences in cultures and the possibility of the future.
Batool Desouky
Batool Desouky works with narratives and the imagination to make computational research projects of variant forms. Her work was exhibited as part of How is That Working For You, Goldsmiths, London (2019), Collectivity: Objects and Associations in the UAE Art World, Maraya Art Centre, Sharjah (2018), Vantage Point Sharjah, Sharjah Art Foundation (2017), and Residency For Artists On Hiatus (2014). Batool has worked as programme coordinator and curatorial assistant at Sharjah Art Foundation (2013 – 2018). She is also co-founder of an independent publishing practice titled Tariff (2018 – present). She is currently based between London and Kuwait.
Panja Göbel
Panja Göbel is an artist and multidisciplinary creative director working across Art, Fashion, Music and Technology. She creates speculative, thought-provoking pieces that aim to engage, disrupt and reconfigure our relationships with machines. With a particular focus on experimental wearables and augmenting the body, she makes use of electronics, circuitry and custom interactive systems in order to create installations, wearable art and mixed reality experiences that aim to expose and often subvert their purpose. Taking the human as an interaction object her artistic practice engages directly with the entangled human-machine relationships arising within the landscape of our current networked world. Panja is currently an interrupted MFA student at Goldsmiths University. Her work has been shown 5 times at Goldsmiths as well as on Channel 4 and at the ICA. She recently started collaborating with the Chicks on Speed.
Robert Hall
Robert Hall is a Digital Creative and Engineer working through myriad media including Physical Computing, Live Events and Live Broadcasting. He is animated by a desire to experience and experiment with technologies on the cutting edge of what is possible and what is just becoming obsolete. His recent work has been exploring the possibilities to make interactive installations using mass produced custom devices based Arduino-like microcontrollers with network functionality.
Veera Jussila
Veera Jussila is a Finnish artist and writer currently based in London, studying a MA in Computational Arts at Goldsmiths. Before embarking on studies in London, she worked as a feature writer in Helsinki, working with long investigative pieces about society and arts at the in-depth weekly Suomen Kuvalehti. This has partly invoked her interest in nonlinear narratives and practice-based research within computational arts. Currently Veera explores creating alternative realities with multispecies storytelling and deep learning, wanting to imagine territories outside human-centered, linear narratives. She is interested in utilizing machine learning as a speculative and almost fragile tool by using small, curated datasets. This kind of re-imaginations and studies of the edges of technologies are currently central for her art practice. She holds a Master’s degree in Social Sciences from the University of Helsinki.
James Lawton
I’m a former digital designer. I’d rather address you like a person, than in the 3rd person. I worked for many years as an interactive designer in the USA, UK, and Mexico. I quit. I’ve also done random things like working on a goat farm, which is far better than being an interactive designer. I used to create illustrations, I’ve had a few photography shows, and I like to write. I’m working on an MFA at Goldsmiths to bring all of this together into a unified digital arts practice.
Yasmin Morgan
Yasmin Morgan is an Indonesian-Australian multidisciplinary artist, creating work ranging from watercolour pieces to generative art. She is often attracted to the juxtaposition between nature and artificiality, through the meshing of colour and synthetic form. Her recent practice is concerned with externalised memory and the fabrication of culture, the corpus of collective ‘data’ we hold as a society, and the possible imagined futures afforded by the latent space of machine learning algorithms, in relation to machine generated traditional batik prints. On the same thread, Yasmin is interested in researching the sociocultural changes of an increasingly datafied world.
Lauma Muižarāja
Lauma Muižarāja (based in London, born in Latvia 1998) is an emerging multimedia artist and takes an interest in a wide range of art forms, starting from sculpture, textile and illustration to sound, 3D animation, do-it-yourself photogrammetry and physical computing. Distortion attained through automated digital processes or working with disobedient materials is a particular area of interest for her and emerged quite early on in her practice. During her last year of high school, a series of seven 3D printed sculptures gradually revealed her facial features as an unrecognisable lumpy surface through repeatedly printing and scanning a relatively accurate bust of the artist. One of Lauma’s ongoing projects consists of hand-made clay creatures dancing in her room and GIFs of them roaming imagined towns operating on unfamiliar laws of physics. Always seeking to mix the various media of interest, she playfully explores the digital realm through traditional art practices, creating otherworldly places for herself to get lost in and strange beings to accompany her.
Karen Okpoti
Karen Okpoti is a Computational and digital artist with a desire to produce works which explore the advancements of new media technologies. Specifically relating to creating interactive experiences, audio-visual and live performances. Her recent works have explored the use of 3D programs in combination with real time softwares to create artworks relating to the collective consciousness in the physical and virtual realm. This encourages participants to reevaluate their individual and collective digital identities. In this age of continuous advancements in cutting edge technologies, individual identities have become fused with technology and contribute to individual and collective thinking. This has allowed Karen to explore how to approach and engage with these technologies, and how this affects the creative processes and structures necessary to actualise projects.
Gabor Paszti
All of Gabor’s artworks are ideas, thoughts, and experience distilled as tribute to the search for self-actualisation, reflecting efforts to broaden imagination and alter perception. Gabor aims to bring more awareness into our lives, so that we recognize the breathtaking play of constant transformation present within us, and in our surroundings. His artistic practice tries to evoke questions rather than draw conclusions, since the journey of self-realization is very personal and unique to each individual.
Beginning in drawing and sculpture, later moving into new media, Gabor’s methods continues to evolve in a blended mixed media practice.
Hazel Ryan
Hazel Ryan draws from a cross-disciplinary background spanning mathematics, music and humanities towards her distributed and open creative practice. As a musician involved in the Algorave live coding movement, she has performed at venues such as Cafe OTO and Corsica Studios, and in her nascent visual practice she has exhibited at the Horniman Museum as well as Goldsmiths, University of London. Her current focus is on the medium of playable experience, mining the space between game and speculative simulation which is rich with possibilities of democratised access. Her practice is supported by her inside experience in arts institutions including the British Film Institute and the Design Museum.
Annan Sang
Annan Sang is an emerging digital artist, working through interactive installation, performance, sculpture and 3d animation. She focuses on human experience and liminal spaces under new technologies and algorithms. In the practice of transcultural hybridity and digital fluidity, she attempts multisensory expertise to disrupt borders and norms. Annan explores technological uses critically,and interested in art's capacity to inflect or change the narrative of present conditions. Her recent work mull over the helplessness of humans under opaque systems and covert information, attempts to inspire people redefine "truth" and realize the importance of collective voice and identity.
George Simms
George Simms is a London based digital artist, who makes tools and experiences using cutting edge technology to speculatively question and explore our phenomenological experiences and the way we relate to an objective world. He often works collaboratively, operating from within a shared pool of experience, collectively facilitating new means of sharing and interaction. He aims to produce scenarios that encourage intra-action and feedback, which help to develop new relations between art and its audiences. He is currently researching new ways of rendering 3D images, looking at the process as a way of imagining new worlds with new modes of being. He has reapproached and conceptualised the making process, examining how we compress, simulate and render an infinite world through finite resources. How do we cut corners and what does this tell us about how we see and treat the world? How can we use our current resources to see from a different advantage point, to imagine what's over another horizon?
Katie Tindle
Katie Tindle is an artist/educator and organiser. Tindle curates under her full name, and previously under the pseudonym G.George, establishing the Listening Booth online sound archive and collaborating with artists/collectives such as ArtLacuna, 12o, KO projects, RadioAnti and isthisit?. She has shown work in spaces including Artlacuna, Campbell Works gallery, Slam KX, Sticks Gallery and has facilitated workshops at Central Saint Martins and Tate Modern in association with QArt. Tindle’s writing has appeared in Looking at Painting Journal.
Johanna de Verdier
In a hypothetical, post-apocalyptic future, tech has become indistinguishable from nature, entangled in multiple knots, creating new mutants, hybrids and ecosystems. Fertile soil and electronic waste are joined, digital code and biological hardware are connected. What are the possibilities for new life in the tear between these components? The idea of the apocalyptic landscape can seem barren and bleak. Johanna’s artistic practice investigates the potential in this landscape. By focusing on the intricacies of a post-humanist everyday, it speculates in the thoughts and feelings that might arise in a future where we have already lived through imminent, inevitable doom. Looking at phenomenon such as survivalists and “preppers”, DIY-solutions, unidentified deep sea frequencies and the connection between mycelium and electricity her work is part of a narrative that explores the boundaries of what we understand as natural and artificial. Johanna de Verdier is an artist currently based in London, studying her 3rd year of BSc Digital Arts Computing at Goldsmiths, University of London. Her main focus is multimedia installation and interactive sculpture.
Hristo Yordanov
Hristo Yordanov was born in Bulgaria, living and working in London for the past 15 years. Currently he is a student in Digital Arts and Computing, Goldsmiths. Hristo has interests in different forms of art - traditional, conceptual, installation, video art, also he has graduated high school of Fine Arts and Design where he learned some fundamentals for colour theory, composition, art history, etc. He has participated in group exhibitions and organised solo exhibitions in Bulgaria. Most recent works he produced are computational digital art projects and contemporary installations
Ziwei Wu
Ziwei Wu is an second year MFA student in Computational Arts at Goldsmiths, University of London. Her artworks mainly based on biology, science and the influence in society. Using a range of media like painting, installation, Audio-Visual, 2D and 3D animation, VR, mapping and so on. Her work has been won many awards, including Lumen prize, Bats- ford prize and shortlist in Ashurst Emerging Artist Prize and OPPO Campus Emerging Art- ists Project. In 2018, she received her bachelor degree from the School of Intermedia Art in China Academy of Art. She has won many scholarships and funds during her study time, including First Class Award Scholarship in CAA, Outstanding graduates, the yearly person of ‘Innovation in CAA’, Ali scholarship and funded by Ali Geek Plan. Her work ex- hibits international including Watermans Gallery London, The Cello Factory London, Him- alayas Museum Shanghai, Yuan Museum Chongqing, Times Art Museum Beijing, OCAT Shenzhen and so on.
Yishuai Zhang
Yishuai Zhang is an artist and researcher specialized in the demystification of the entanglement between art and science. His artworks intend to explore and navigate a spectrum of dynamic resonance between organisms and machines based on the progression of his interdisciplinary research across biophysics, computation, and art. The media of his works vary from painting, sculpturing, performance to digital and computational expressions. An overarching concept "fluid equilibrium" is conveyed by his practices with incorporated media to create an extension of aesthetics: from the perception of visible things with natural organs to the perception of invisible things with the help of computation. He pursues a simulated metaphysical reality to bring the meaning of art into more aspects of this current reality. He is currently taking the MFA Computational Arts program at Goldsmiths, University of London.